Summoners war first attack crit damage. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. Summoners war first attack crit damage

 
Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10Summoners war first attack crit damage  (Reusable in 4 turns)

Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. Stats. first calculated with half dmg without any artifact impact. 7* {ATK} Show Skill Ups. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. + Lv. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. However, Monsters' max. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. + Lv. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. Crit. There is an advantage though if you're the offense and can pick teams with no cleanse. 58% crit rate. 2 Damage +10% + Lv. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. + Lv. Asta is a free-to-play 4-star character whom you’d want on your team right from the start. Attack! Heal! (9. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Stats. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also. His first skill is a dot, his second skill reduces the attack bar of an enemy by 50%, and his third skill is just wild. Amber Skills. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. Looking for mainly off of the monsters hp, not off enemy hp. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . Deals great damage to a number of enemies or neutralizes spells to gain advantage. Of course in theory or is possible and dont forget the 50% base cd. He is really good for. Now, i keep things that double roll decent resist damage, crit damage mitigation, addtionnal crit damage s2 and s3 and artefacts with more than 1 additionnal damage effects. + Lv. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. Max stacks of knowledge is 5. 2 Cooltime Turn -1. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. Crit. ago. ) Increase CRI Rate +30% flat Crit Rate. This is particularly useful on units with high values of attack on their first skill or special attack effects. 2 Recovery +5%. 4 Harmful Effect Rate +10%. dmg. [Automatic Effect] Damage +5%. The normal attack throws a bat to attack a targeted enemy twice. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. (Reusable in 3 turns) + Recovery +10%. Well on Verdehile for example you obviously want 100% crit. Miles (water surfer) uses. Anavel Skills. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. 3 Cooltime. + Damage +15%. Rate Crit. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. for me, bsr5 was easy, but my best critdmg set is only 240. 3 Recovery +5%. (Reusable in 4 turns) + Lv. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. Performs a ruthless charge, attacking all enemies 3 times. However, this does not take into. Homunculus Wind is a monster released in the Summoners War 3. + Damage +10% + Cooltime Turn -1. The damage increases according to Attack Speed. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. EARLY RUNES. This attack will deal more damage according to your MAX HP. 4 Damage +10% + Lv. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. (Reusable in 5 turns) + Lv. (Reusable in 4 turns). Icaru triple team is amazing, but for anyone else trying I think Verde needs to be crit damage. 6 Cooltime. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. RYU Skills. + Damage +10%. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. Subreddit for mobile game Summoners War: Sky Arena. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Multiplier: 3. 1 support mons that don't rely on crit will do more damage to you. Sometimes Susano is used in Dragon B10 as damage dealer and also dotter with first skill and attack bar debuffer with second skill. 5% of the enemy's max HP, separate, but added together for the final number. His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. Orochi throws six ninja stars. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. Attacks the enemy 2 times and deals damage proportionate to your Defense. Note here: Speed matters too so more speed = more DPS. (Reusable in 4 turns). 4 Damage +10% + Lv. (Reusable in 4 turns) + Lv. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. 5 Cooltime Turn -1 The value was around +/-2. There are 5 elements that your monsters can belong to. 4 Harmful Effect Rate +10% + Lv. All relevant stats need to be filled in in the spreadsheet. The attribute system is actually the basis of the Summoners War combat mechanics. of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also have. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. He has a first skill like other Inugami but he's better since he is dark element, because his attack doesn't glance and so he is more like to apply the defense break debuff. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. (Reusable in 4 turns). Wind Warbear : Ramagos 1. Crit. Certain attacks have mixed scaling. (Reusable in 5 turns) + Lv. 5% of enemy's max HP thing is untouched. 3 Damage +5% + Lv. 15* {Target MAX HP} x2. 2 Damage +10% + Lv. all gain extra benefit from building HP. (Reusable in 3 turns). Each attack has a 25% chance to stun the enemy for 1 turn. ago. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). 4 Damage +10% + Lv. (2) Shannon – Wind Pixie. for a monster with 300 speed, it will add 240 damage to each hit on an attack. Vivachel swap atk and hp bar. It is also important to consider the quality of runes, which are typed into Normalized, Magic, Rare, Victor, and Legend. + Effect Rate +10%. Lv. + Lv. Stat Priority : Crit R%, Crit D%, Atk% Base stats. And like a stone-paper-scissors game, these elements have several advantages over each other. Decreases the Attack Bar by 25% each if the target is under inability effect. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. So probably if a request takes longer than expected, they might put a crit animation to give an extra 0. 4 Cooltime Turn -1 Increases the Attack Power of ally monsters with Fire attribute by 30%. + Lv. Lv. 3 cases. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. 6 Cooltime Turn -1Sieq (Fire Hellhound) is a good attack monster in Summoners War. ) Total damage will be : 875 then if you manage to land a critical hit that's additional 50% damage which total output damage = 1,312. (Reusable in 4 turns) + Lv. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). + Damage +5%. (Reusuable in 4 turn(s)) Lv. 5 Damage +10% + Lv. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. 4 Damage +10% + Lv. New transmogs preview (Mage, Sky Surfer, Unicorn, Mystical Witch 2A and High Elementary 2A) 213. crushing doesn't crit at all so crit damage isnt applied to it, if you want to make use of it for example: if you have pungbaek you may want to pump more attack than crit damage btw it is affected by defense break meaning if there's enemy hwa or verde with defense break s/he will get 1 shotted sometimes it takes 1/2 of kumar hp but usually kumar kick my ass when. RUNES. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Teams up with two other allies to attack an enemy. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level. You. Sig's third skill is 230% of attack and 10. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. bonus atk % should be equal to total cd%. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Multiplier: 3. Arena Offense. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The damage increases according the number of beneficial effects removed. Damage Resistance Accuracy; 100: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3615 Max: 6150. 3 Damage +10% + Lv. Deals great damage to a number of enemies or neutralizes spells to gain advantage. If the target is not suffering any harmful effects, 1 additional attack is added. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Guild War Offense. 3 Harmful Effect Rate + 10% + Lv. 2 Damage +10% + Lv. Always. Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. Lighting Emperors introduce a new mechanic with their passive ability that they all share: Knowledge. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. 4 Damage +10% + Lv. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. 23) ×. Damage +10%. 4 Damage +10% + Lv. for me, bsr5 was easy, but my best critdmg set is only 240. Exact values vary based on type of Lushen. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Leo mirror match works is that the Faster Leo will go first. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2670 Max: 4545: Min: 223the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. + Recovery +15%. 3 Cooltime Turn -1. Welcome to our Summoners War: Lost Centuria tier list. Here's my explanation. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. 2 Harmful Effect Rate +5%. Has no cooldown time. 3 Harmful Effect Rate +10% + Lv. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. End Game. But mostly rage+blade is come with 1 set. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. Crit. cogumush. Rate Crit. Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. 1. Each attack has a 60% chance to decrease the target’s Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed. Take a note on her total attack value; Go to Garen Forest normal 1 (these monsters have negligible Def, so the result is "cleaner"), see how much damage she deals to one of the monsters with both 2nd and 3rd skills; Remove one of her att runes, take note on her new attack value and repeat the previous step;And he decreases the enemies attack power for 2 turns with a 100% chance on his first skill (well, 100% before accuracy and resistance) when maxed. s stands for the skillups value. (Reusable in 5 turns) + Lv. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. Damage Received by X Element does NOT apply to self-inflicted damage i. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Attacks the enemy to decrease Defense for 3 turns. Rage. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. 5 Harmful Effect Rate +20% + Lv. Attacks the enemy with an ally at the same time with [Cross Attack]. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. (Reusable in 5 turns). 2 Damage +5%; Lv. Slot 4 Crit Rate runes are…situational. 94 = 1746 bonus attack. Its so difficult to get Crit Rate and Crit Damage at 100% without slot 4 by just pure subtats. + Lv. . Increases the Critical Rate of ally monsters with Fire attribute by 23%. (Reusable in 5 turns) + Lv. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. 4 Damage +15% + Lv. 6 Cooltime Turn -1Attacks all enemies to increase the duration of harmful effects granted on them by 1 turn each. dmg. Placing bombs ignores glancing and elemental advantage/disadvantage. Shoryuken. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. 2 Damage +5% + Lv. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. This skill has. Inflicts continuous damage for 3 turns if you get a critical hit. 5 Cooldown Turn -1. The damage increases according to your MAX HP. Endure. Obs: TotalAttack = BaseATK(White)+BonusATK(Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. Deals great damage to a single target or applies harmful effects to reduce its battle ability. on top of that only the Icaru using teamup gets atkbuff from the passive. Multiplier: 3. [Seal of Water] is automatically activated if the enemy dies. 2 Harmful Effect Rate +5% + Lv. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Attacks the enemy 2 times and deals more damage when the enemy's HP is low. damage% on 4th slot. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. Reddit Post:. 3 Harmful Effect Rate +5%. 3 Damage +10% + Lv. 4 Damage +10% + Lv. (Reusable in 5 turns). 3 Damage +10% + Lv. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. 58% crit rate. 90% Critical Rate for all non-fire monsters, and 105% Critical Rate for Fire Monsters (Elemental Advantage). 99. Bomb damage is calculated at time of placement, by the monster that placed the bomb. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Camilla Skills. Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. + Lv. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. As for slots two, four, and six, they can prioritise several effects, from the aforementioned ones to critical rate, effect accuracy, speed, critical damage, and more. 76 max rolls difference. 3 Damage +10% + Lv. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. 5 Harmful Effect Rate +15% + Lv. Try to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. Veromos, a monster with 35% more base defense and 12% less base HP would benefit even more from the DEF stat than Ramagos. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). 2 Damage +10% + Lv. Attacks the enemy with the beast 2 times. Multiplier: 5. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. Speed Crit. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. For Crit, we'd be looking at an effective 8464 (normal assumptions) or 7038 (ItsTheRabbit's formula). + Damage +10%. 2 Damage +10%. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. This attack won't land as Glancing Hits. I was talking about all those stats is worth in exchange 2k hp. The damage is proportionate to the enemy's MAX HP. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. 8*spd)*att. Runes are special attachment stones which provide bonuses to the stats of Monsters. A blade disc attacks a random enemy, removing 1 beneficial effect. 2 Damage +5% + Lv. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. If a current artifact has both of these subs, combine their values. Some skills include a bonus to crit rate, which may apply only to that attack. 2 Damage +10% + Lv. (Reusable in 5 turns) + Lv. Icaru provides a team up skill that allows the team to gang up on an enemy. With this setup you can situationally use him up. 5 Damage +15%; Skill 2: Magic Shot: Shoots 4 magic bullets that seek enemies with low HP. Attacks an enemy and looks for its weakness. 7* {ATK} Show Skill Ups. no. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. 4 Damage +10% + Lv. Shoryuken. (Reusable in 5 turns) + Lv. Additionally his attacks doesn't land as glancing hits. It's not worth deruning those really good monsters though to make a crit damage Triana. /25att. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. 2 Damage +10% + Lv. This attack sets off the bomb effects on the target. 4 Damage +10% + Lv. 3 Damage +10% + Lv. (Reusable in 4 turns). 2 Damage +10%. 4 Damage +10% + Lv. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. All relevant stats need to be filled in in the spreadsheet. This attack will deal more damage according to your Defense. Multiplier: 3. 2 Damage +5% + Lv. Chart: rate: 100%, after roughly 250 runs. . damage% on 4th slot. Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. Increases the Attack Power of ally monsters in the Dungeons by 33%. after that: Darion. GalleonInflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. A single crit% slot 4 rune can completely remove the need for crit% subs. Consumes 10% of your HP. Crit. Attacks the enemy with a powerful lightning. Critical Rate Edit Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit.